There are 32 new accessories and abilities, so the idea is that players will have fun building lots of captains and trying different combinations of parts. Captains earn new accessories and abilities each time they gain rank, so they can have at most 10 captain parts. Their secondary titles are based on the parts you equip them with. Their primary titles are based on their archetype, which are determined by playing the core game. There are 10 levels for captains to go through, and they gain experience and rank by completing adventures. By taking them into Space Game or starting them through Quick Play Adventures, they will set on the captain path. KK: Captains start out as regular creatures.
What are these captains' abilities and attributes? How can they develop? Now, with captains, players build up individual characters. This seems like a departure from the original game's focus on building up a race of critters.
GS: Tell us a bit about the captain system in Spore. Galactic Adventures will let you make your own multipart missions. Every day there is a long chain of "Check out my adventure" e-mails. People have been busy building their own adventures and sharing them with the team. We've locked down and tuned all of our shipping missions and have really been focused on bug fixes, polish, and usability improvements. Kip Katsarelis: The last month has been really exciting.
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